In San Andreas cutscenes are only loaded using main.scm. However, camera movement during cutscenes can't be controlled via script. This data is usually stored externally in the anim\cuts.img archive. Each cutscene consists of 3 files with the same name and a different extension: .cut, .ifp and .dat.
Whilst modification of existing cutscenes is possible through the files detailed below, new cutscenes cannot be added to the game unless they have a filename that already exists. This is due to the presence of an internally hardcoded table which links each cutscene (the .cut, .ifp and .dat files) to its audio streams and it does so by cutscene filename.
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The .cut file is loaded first. It contains the important data of the cutscene like its offset and the loaded models. The models of an cutscene are usually stored in the models\cutscene.img archive. It's split up into certain sections. Not every cut-file requires all sections, but it is better to include all sections into a cut-file and leave unused sections empty.
The model section contains information about models the cutscene uses. The models don't need to be defined in the IDEs. But the texture name must be the same as the model's one. The model section also attaches models to animations in the IFP-animation archive. Its format is:
This is an ANPK (Animation Package v1 GTA III/VC) IFP file including the animations used for the cutscene. For the file specification look here: IFP Animations. The positions of the bones and animated objects in the animation are relative to the offset defined in the INFO section of the .cut file.
GTA IV Cutscene is loading by .SCO scripts. WAD file has information about ped movement and .CUT file contain sections [or Tag] with information about Peds that uses in this cutscene. Some sections like DRAW_DISTANCE, FLAGS, BLOCKING_BOUNDS, CAMCORDER and TEXT are not used within the sections.
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Editing works like in a text editor with a focus on a simple and task-oriented operation, as such functions were streamlined to hide differences that are purely technical. For example, drives and memory are presented similar to a file and are shown as a whole, in contrast to a sector/region-limited view that cuts off data which potentially belongs together. Drives and memory can be edited the same way as a regular file including support for undo. In addition memory-sections define a foldable region and inaccessible sections are hidden by default.
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